![]() ![]() Choosing between the two Consecrations will be based on what your team needs more of. ![]() ![]() The Consecrations are added here as a means to apply buffs to teammates and heals through Mantra. + At 3 Conviction stacks, removes all debuffs from ally after MasteryĬonsecration of Light/Consecration of Fortitude No longer triggers Consecration again at 3 Conviction stacks after Mastery + At 3 Conviction stacks, applies 1x (2x) Vulnerable to target + At 2 Conviction stacks, applies 1x (2x) Weak to target No longer applies 3 (4) Burn stacks at 3 Conviction stacks No longer deals +100% damage with 2 Conviction stacks + Removes 2 (3) Positive tokens from enemies Loses the ability to prevent enemies from gaining Dodge stacks after Mastery Loses the ability to apply Strength to a random adjacent ally after Mastery Damage is reduced from 2-3 (3-4) to 1-2 (even after upgrades) RELATED: Darkest Dungeon 2: How To Get Memories (At 3x Conviction stacks, triggers effect of target's Consecration) (At 2x Conviction stacks, heal 20% max HP instead) Requirement: Target must have a Consecration (If target's stress is 5+, remove 2 stress)Īpplies Consecration of Light to target Rank for the next 3 Rounds (Applies +30 res for each token type removed)Īt 2x Conviction, attack ignores Block, Dodge, and GuardĪt 3x Conviction, attack deals +100% damage Requirement: Target's HP must be below 25% (33%)Īt 3x Conviction, +10% additional healingĪpplies Consecration of Fortitude to target Rank for the next 3 RoundsĪt the beginning of the hero's turn, Consecration of Fortitude applies Block (Block+) or Dash (Dash+) to them if they are in the consecrated Rank (Target cannot gain Dodge after being hit by Illumination)Īt 2x Conviction stacks, Judgment deals +100% damageĪt 3x Conviction stacks, Judgment applies 3 (4) Burn (Applies Strength to a random adjacent hero) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |